Dungeons & Dragons is a game that is immersed in magic. In the newer editions of the game, all classes have access to spells of one kind or another (fighters have their special maneuvers, the barbarian's Path of the Totem Warrior offers animal spirits). Bards are meant to be jack-of-all-trades: rogue-like melee combat, wizard-like spellcasting, warlord-like leadership ability. Bards can also be diplomats, using their spells to enhance their negotiating abilities.
Bards with non-spell spells. (image: fanpop.com)
Non-spell spells from the 5e bard list:
Cantrips (0-level)
Friends: The spell enchants the target to think the spellcaster is an ally. As a "non-spell," Friends convinces the target using the bard's honeyed words.
Message: This spell works as written. To make it completely a "non-spell" (in other words, following the laws of physics), simply limit it to a range of 10 feet or less.
True Strike: This spell takes a cue from Spider-Man. By keeping up a steady stream of patter, the bard enrages the target, and gets it to lower its guard.
Vicious Mockery: A perfect complement to True Strike, taking an opponent off its guard, all with the power of a bard's dialogue.
First Level spells: Animal Friendship, Charm Person, Comprehend Languages, Dissonant Whispers, Healing World, Heroism, Speak With Animals
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