There are dozens of ways to track combat initiative in RPGs. It's simple enough to write down a list of names, or even just trust the players to remember their order (or even, in some games, to have the players decide each round what they're doing). That's why a lot of initiative trackers offer space for other stuff, like hit point amounts and conditions.
Who goes first? (image: frpgames.com)
My one-page sheet offers all that and more. It's designed for D&D, with eight PCs (I have a lot of people who want to roleplay but don't have a group; I hate to turn down a player) and leaves space for three monsters. The greyed-out areas are for information that doesn't change much, like names and AC. Dex score is listed to break ties on initiative rolls. There's even a place to count encounters - both in-combat and "roleplaying" encounters - so you know when to level up without doing the math on XP.
This is slightly revised from my last version, mostly to make it a little easier to use in play; I'll be using it this week for Microlite 20 Star Wars session 2, and later on in my 5e game. If you use it, let me know how it goes!
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