Raistlin Majere – Fantasy RPGs
The sickly son and twin brother of warriors, Raistlin has always been interested in magic. He was a skilled wizard in his early adventuring days with his brother Caramon, but his talent grew as his body faded after his time in the Tower of High Sorcery. He says little about his days being tested there, despite Caramon’s concern. For now, he’s willing to travel with his old adventuring companions, or anyone else who’s headed in the direction he’s going.
Raistlin hasn’t admitted it to anyone yet, but he’s seeking the power of the ancient wizards. Their magic was once much more powerful than it is now, and Raistlin wants it. Life as a weakling has given him a hunger for power, and he doesn’t care who he has to destroy to get what he wants – but that’s not something he’s ready to talk about, not until it suits his purposes.
Fourth Edition (human control wizard)
Microlite 20 (human wizard)
STR: 11 (+0), DEX: 13 (+1), MIND: 17 (+3)
physical: 2, subterfuge: 2, knowledge: 4, communication: 2, survival: 2
HP: 15 , AC: 11
Melee attack bonus: +1, Missile attack bonus: +2, Magic
attack bonus: +4
Magic DC: 14, Heroism bonus: 1
Weapons: dagger, +1 Staff of Magius
Armor: traveller’s outfit
Signature Spell: sleep
Raistlin Majere – Adventure Squad
Primary Source Material: “Dragonlance Chronicles” novels
Race: Human (reroll all dice for one turn per game session)
Body: d4, Fight: d8, Mind: d12
Sleep Spell Ability (Dazzle Ability): d10.
The first spell Raistlin mastered on his journey toward magical greatness, sleep takes little more than a bag of sand sifted through his fingers.
Arcane Knowledge Ability (new Ability): d6.
This Ability is for masters of magical scholarship. It includes a knowledge of divine and arcane spells, mystical effects and magical items. Whenever you would roll your Mind die to see if you succeed at an action related to magic, roll your arcane knowledge die too and add the results together. This Ability is not used to cast spells, just identify them.
Raistlin’s difficult training in the Tower of High Sorcery left him with an even greater hunger for knowledge. He knows a lot about magic and the history of wizards across Krynn, but he doesn’t always like to share what he knows.
Hit Points: 16, Basic Weapon (staff): d4, Money: d4
A traditional fantasy character who has stood the test of time. I didn’t like the Legends novels or in fact too much stuff written after the Chronicles, so I’m sticking with early Raistlin. I lost interest in the Dragonlance books after they killed off all the Heroes of the Lance – who cares about anyone else?
Disagree with my stats? Have another character suggestion? Leave a comment! Thanks.